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Archive project · foundational work

Video-game sales — GameCo

GameCo's executives assumed regional sales had stayed flat over time. A descriptive analysis of global video-game sales tested that assumption — and gave the studio a genre and region strategy to act on.

Why it mattered

Overturned a false “sales are flat” assumption and replaced it with a genre-and-region playbook — pointing GameCo's development and marketing spend at where consumer taste is actually moving, not where it used to be.

351M→23M
NA units sold, 2008→2016
Shooter
top genre across regions
Nintendo
#1 publisher in every region
3 of 3
regions in decline

01The questions

02What I found

FIGThe market fell across every region

20082016NA 35123EU 18427JP 6214units sold, millions (2008 → 2016)
North AmericaEuropeJapan

03Recommendations

04Tools & method

Microsoft ExcelPivot tablesSorting & filteringDescriptive statisticsData visualisation
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